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I'M
Elliot
Pjecha.
UNITY ENGINEER &
FRAMEWORK DEVELOPER

01 expertise
UNITY
100%
VR/AR
100%
GIT
95%
C# .NET
100%
VS CODE
85%
ARCHITECTURE
100%
REALTIME SYNC
100%
02 PORTFOLIO

together online

Together Online is a cross-platform AR calling application. I co-founded this company at the beginning of the year, and since then we have shipped closed betas on both Vision Pro and Quest. I was the sole frontend developer for these two releases, and designed, architected, and implemented everything from the UI/UX to the facial animation to the realtime multiplayer framework for the front-end client. If you touch it, press it, or see it in Together Online, I wrote it. Our key feature (not including realistic avatars, hand and face tracking, and cross-platform calling) is the ability to stream your conversation or meeting to any streaming destination- be that YouTube, X, Instagram, TikTok, or even right here on LinkedIn. Hit me up for a demo if you wanna give it a shot, or just sign up at together.online/signup!
previous positions

W A N D E R
Tech Stack: Unity, Supabase, ChatGPT 4 (for image generation)
The definition of a passion project, WANDER is a rambling, unfocused, aesthetically-driven choose-your-own-adventure game that I developed in my spare time. Inspired by shows like X-Files and stranger-than-fiction narrative series like the Unexplained Podcast, WANDER is all about what's hiding just past the treeline, and a sense of discovery and wonder that insists that the world is much bigger than what we know of it.

03 Experience
2022-2023
Artie Inc
Senior Unity Engineer
Artie's Pong Legends is a clash-style mobile beer pong game serviced through the browser. I was the lead architect on this project, where I designed a framework that serviced everything from content reference tracking to state management and synchronization.
2023-2024
Together Online
Co-founder and CTO
I co-founded Together Online, a cross-platform AR calling application that shipped on VisionOS and Quest. In many ways, this is the culmination of all my work in the Augemented Reality space. I was/am the sole frontend engineer on this project.
2017-2022
Spatial
Architecture and Feature Engineer
Spatial is a real-time social media platform geared towards synchronous cultural events like concerts, movie premiers, and gallery openings. I was one of the lead architects on for Spatial's framework.
2015-2017
Toptal
Contract Software Developer
Another day another dollar. At Toptal I took a variety of contracts for everything from aeronautical training simulators to multiplayer videogames. Sometimes I still think I'll go back someday.
2010-2014
Bazillion Pictures
Lead Application Developer
It all started in a small animation studio based out of my hometown of Kansas City, MO. I helped spin up their new interactive division, developing everything from VR/AR experiences to tradeshow installations.
2014-2015
F of X Development
Unity Plugin Developer
My own little side project, and a precursor to my work developing frameworks for other applications. My Unity plugins were designed to "fill in the blanks" of Unity's Editor by allowing developers to use common OOP patterns through Unity's UI.

04 contact
Hit me up
I'd love to hear from you! Drop me a line and we'll chat!